Surge: Where did you get that Anadi Venom entry out of? Is that your creation based on something I did or was that straight from one of the projects I am involved in?
For automation, a single line with the multiple piping to separate multiple applications isn't in. I will say, that's an interesting thought, though, for more complex applications of an instance. Trenloe will have to chime in to say whether or not it's a relatively easy implementation.
For now, what I have done in examples like the above is to create separate applications of items that have different "calls" (IE: Effects and Damage). When I put in a stage 1 marker, I put in the damage indicator as just a reminder that it's happening. So you'll see what you see above:
"Stage 1"|Effect: Anadi Venom (Stage 1): 1d6 poison; Flat-footed[D:1]
That'll apply the duration and the stage marker (#) with Flat-footed.
After that, I'd put in a separate line with the damage application:
"1d6 poison"|Damage: 1d6 poison
That'll then be clicked to apply the damage to the afflicted creature.
For stage 2, it would be similar, though the Clumsy and the Flat-footed can be combined with the Stage marker, so it would need only 1 entry:
"Stage 2"|Effect: Anadi Venom (Stage 2): 1d6 poison; Flat-footed; Clumsy: 1[D:1]
The damage application would be the same, so I'd let that be applied by using the Stage 1 damage entry.
Hope that helps!