IFT: TYPE() function question and also automation
One of the new monsters in the new module The Slithering has a nice ability namely choosing a creature type (animal, celestial or humanoid)
and adding 1d10 damage of the weapon damage type.
So the automation is
Code:
Effect: IFT: TYPE(humanoid); DMG: 1d10 piercing
The creature targets itself and applies the effect to itself.
Just noticed adding [SELF] at the end of the effect negates my previous sentence.
And here I found 2 conundrums.
1) The players don't have a TYPE tag. Now how do I apply the extra damage to the players?
2) The creature also can attack with jaws. How do I differentiate between natural and weapon attacks?
I guess I can turn off the effect manually.
Any suggestions are welcome.