A few specific questions about Starfinder
Currently running 5e (I was new to DMing and had mostly new players so it seemed a natural choice) and I have loved it and still very much do. But my group is looking to shake things up a little. Before i invest any time or money into SF I just have a few kinda random or vague questions. I've flipped through the CRB a few times and the AA once or twice as well but I've never had the chance to really look into it or sit down and read it. Anywho...
There seems to be a lot of...non-standard races. And I like the idea of all sorts of bizarre aliens I'm just used to strictly humanoid PCs. I know the AA stuff is optional for players but is the game designed to work well with large and...not at all humanoid races? I would assume so it just kinda goes against what I'm used to
So I saw that there was only 2 pages for dragons, that they gave templates basically for the different types and CRs for different ages. I played PF when it came out but it's been a LOOONG time. I used to love how easy templates made modifying monsters. So this is kind of a multi-part question. For dragons, are you expected to entirely rework/recreate them for different ages? Did they keep the ease of modification from PF? Can I expect to see either monster types/templates for classics like the Lich or Vampire, Devils and Angel's etc? Like in part I haven't seen enough to tell if SF is "D&D but in space" or if it's kind of an entirely new "Space D&D" if that makes any sense.
So are gods still, like, a thing? I know theres a new tech God and a period of missing memories for everyone but that's all I know about the setting. However Inner Sea Gods is my favorite supplement of all time and I used it to REEAAALLY punch up how integrated and detailed religion was in a setting where gods were actual beings who had tangible effects on the world. I just have no clue how gods fit into SF.
Kinda the same question for magic. I know the Technomancer is the Wizard/Sorcerer but it doesn't seem to use traditional magic. Is magic just...different now?
How hard would it be to go from 5e to SF? I've kinda heard its midway in terms of complexity between 5e and PF.
Lastly, I'm curious what people like about SF as a setting and as a game. I've usually run D&D as a more serious rp heavy game, and my initial ideas for SF is more of a beer and pretzels fun relaxed game with a part full of bizarre alien murder hobos just making coin and having fun. Like space is such a vast and open slate that it seems a natural fit for crazier adventures. Flip side is I have no experience with SciFi stories and don't really have any ideas for a big campaign, which has me doubling down on the crazy fun chill space shenanigans. Just curious what others think.
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Ultimately I'm just trying to get a feel for the game before I invest time and money into it. Oh and bonus question: anyone have suggestions for media to look at for inspiration?