That would be great. Thanks.
That would be great. Thanks.
The following bugs have been recreated on a fresh campaign with new characters to make sure it wasn't a legacy issue.
Bugs
Adding default class kit during character creation results in error (popup after free boosts)
Drag rolling attack rolls from character sheet to combat tracker or to chat windowQuote:
Script execution error: [string "campaign/scripts/manager_char.lua"]:557: getValue: Invalid parameter 1
Drag rolling attack rolls from character sheet to token on mapQuote:
Script execution error: [string "scripts/manager_action_attack.lua"]:564: attempt to compare number with string
Effects with "On next action" as their triggers don't remove the effect on next action.Quote:
Handler error: [string "scripts/manager_action_attack.lua"]:564: attempt to compare number with string
Possible Bug / ChangesQuote:
Replication: "ATK: 1 status" and "DMG: 1d6" set to next action do not clear on next attack/damage roll respectively
Modifier buttons are now toggle and stay active after rolls have been made. (I currently have to remind my flurry ranger to turn off their multi attack penalty modifier each round, and it confused the whole party when one player entered a new turn attacking through cover)
Thanks for reporting the issues.
EDIT: I've found an issue with the base FGU application processing. I'll get a fix.
Issue identified. I'll get a fix out.
EDIT: see next post
EDIT: see next post
Thanks, I planned to report these earlier but have been swamped with work as of late.
New error with class kits
tested with fresh fighter and barbarian charactersQuote:
Script execution error: [string "scripts/manager_automation.lua"]:76: getValue: Invalid parameter 1
I get that, and I noticed the dialogue for the weapon choice disappears when you close the log window.
Also, if you try and create a new character in the same session, the class kit dialogue box fails to appear.
Have been a bit of an idiot, but if you drop the class first when you create a new character, you don't get any of the options around free boost. I realise that isn't the order you SHOULD create a character, but nonetheless, someone is bound to do it that way.
In a new session, and now the free boost option doesn't appear automatically, even if you follow the correct steps in creating a character. You now have to click the free boost button in the tracker for the dialogue box to appear. This was while creating a ranger.
I'm sure it was working earlier.