Afternoon Folks,
Been working today on the PC sheet, cos wanted to do something that wasn't conversion, wasn't data entry and wasn't tweaking something.
I've built an extension, i'll be attached when I'm happy with it.
Here's an image of the sheet layout, I think I've got everything in the right place and so I've contacted Dan to create the additional tabs.
Attachment 34829
This week coming I'm back at work (boo!), and so in the evenings finishing up some CoC books that I started months and months ago, I honestly think that MGT2 has come on a lot over the last few months so I can take a week off :)
Let me know how you think the PC spacecraft sheet should work and I'll see what I can do. As it 'is', you can drag this onto the Spacecraft CT.
I plan to allow you to drag a Spacecraft (say Far Trader) and it'll build the basic sheet for you. That'll save the boring entry of Systems, this'll happen soon.
Weapons. This will read the systems and try and parse through any weapon, though note that the weapon text varies a lot inside High Guard/Pirates of Drinax etc, so I need to have a proper think.
Crew. Crew requirements are one thing, actual Crew is another. Crew Members are the PC's, you'll assign a PC to a particular crew position (a bit like in Starfinder), however I do need to have a think as to how this will work with the CT.
Cargo. Three sections here, Cargo, this will allow manual addition for the time-being and it will then show up on the Party Sheet under Cargo. The same goes with the Ships Locker. Craft are there, as I'll allow (for the moment) you to drag and drop the other ships/vehicles (ie Launch, Air/Raft, etc).
Notes. Here I've put the monthly costs and allowed text entry for the rest.
As my brain does, it's also think we have a Status Tab, on this page we'd show the Current Hull Points, plus list any/all damage and critical damage.
Anyway it's dinner time here, post that film night and well, I might be back in a while.
Cheers,
MBM