Is there a way to put a concealment effect on an attacker rather than a defender? (Or any other outgoing activity for that matter) Something that's not based on what is going on with the defender but what is going on with the attacker... Blindness works for total concealment.. but that also has other aspects to it... I'm looking for something that works like that. Shaken does as well... obviously in a different way. I was kinda looking for a generic way to do something like this.. but.. it doesn't seem like there is one.