Wow, I completely missed that (the RESIST: fire). For some reason I always thought it was 1/2. I'll fix that.
Saves with explicit save versus type (lightning, fire/etc) is not automated.
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Cheers Celestian.
So adding SAVE: 4 fire; will not work if the PC is targetted by fireball for example?
Also I noticed while editing the items that the changes took no effect until I cycled the item status through "not carried" for any edits to the effect to take place.
Any comment re IMMUNE: fire, !magical - would this work?
Correct, SAVE:4,fire will have no effect right now.
If the effect did not exist on the item before, it wont update. Once it exists it should update.
There currently isnt a flag for "non-magical" spells. It's simply a damage type. The "magic" type is used for weapons and the magical bonuses required to hit only.
@Celestian - Hi, quick question if I may and an error on magical splint mail.
I am adding Ioun stones to a character (I have tried DEX, CON and STR) and while the chat window states "Advanced Effect ['Ioun Stone, Deep red sphere;DEX: 1'] -> [to Troy Farrteeng] [by Ioun Stone, Deep red sphere]" the DEX is not adjusted anywhere.
I also tried to change the effect so that it modified the Effect so that it was a Type: Ability, Modifier Dexterity 1 and still no changes. I would have expected the DEX to change from its 16 to 17, so that DEX check sand AC changes etc... but the addition of teh Ioun stone contrary to teh chat window achieves nothing
For Splint Mail +1 through +5 you have set the base AC to +3 whereas it should be +4, So magical Splint mail is giving +1 better AC than it should - Regular Splint is correctly set to AC4.
Noticed something else as well, cosmetic more than game effecting
The Ring of Protection is shown as Magic Item and as correct description,.
But the Rings of Protection +1 through +6 are shown as Magic Armour and have an abreviated description and the table refers to Cloak of Protection.
Testing locally it seems to work. If you have any extensions remove them.
https://i.imgur.com/iD1e8Rc.png
It could be that the latest rev of the ruleset is not pushed out and it's still having issues with the broken and reverted CoreRPG changes. Check again when you have the 2021.02.21 rev and I bet it works.
Thanks for speedy response - Checked with no extensions, yes I am running with an earlier version, v4.0.10 ULTIMATE (2021-02-4) /2E v2021.02.17 For Fantasy Grounds, --by Celestian 2017-202, so will wait untl 2021.02.21 appears - hopefully before 6pm GMT when we play :), otherwise its manual edits.
I pushed Celestian's updates this morning.
Regards,
JPG
@Moon Wizard - yep got them and all working as predicted :) Thanks.
Hello hello,
Currently in tables mainly cosmetic for FGC and FGU: (No extensions or addons)
Every other table does show dice rolling when I click on the die icon
No dice roll show when i click on the following tables
* Amulet of the planes transport location
* Deck of Many things draw
* Gem: Fancy to Precious
* Gems & Jewels
* Jewels
* Semi-Precious stones
Inside the table there is <<Label>> instead of a title
Animal Control
Dragon Control
Gem tables
General Traits
Special Traits
Attachment 45246
Attachment 45247
(again this is cosmetic no impact on game play)
just not sure if its known