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New User - Parry and shield bonus not carried to Combat Tracker?
Hello all,
New user here (FGU) with a question regarding parrying and shield values being carried to the CT.
I've followed Wolf_Shield's excellent how-to series of videos (many thanks for those plus the 'In Praise of Old Men' series) and also watched much of BRUNO SALVADIO's youtube sessions (I don't speak Portuguese, but I followed the game play :-) to get my head around how Dakadin's system handles Rolemaster.
I've created several PC and also imported NPCs into various encounters. All worked just as Wolf's tutorial. My problems is that once I have loaded the PCs and NPC into the CT (again, all good - loading PCs directly from Characters and NPC from the bottom LH button 'add to CT' on Encounters), when I do engage the various PCs and NPCs, none of the parry and shield bonuses show up in the list on the table resolver... The inherent DBs do carry to the CT. I must be doing something wrong but can't see what it is.
Example - Aldstone is engaging Melcan in combat
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Aldstane has an inherent DB of 50
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Aldstone adds +5 to parrying Melcan
Below is the Table resolver showing no shield or parry values?
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Any pointers to where I'm going wrong would be greatly appreciated.
Also, Wolf's Combat Tracker shows a tick box (All) for the Defense options - this is missing from my CT? Is that a FGC vs FGU change?
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Sorry for my first post being full of questions.
Using FGU / Ultimate license.