Release Updates for October 27th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Central Supply Catalogue (Traveller 2E (Mongoose))
- [Added] Added Robot NPCs
- [Fixed] Added missing equipment (mostly Augments)
- [Fixed] Price of Ceramic Carapace
- [Added] Added new Stat updates to Armours
D&D Classics: Complete Fighter's Handbook (D&D Classics - AD&D 1E/2E)
- [Fixed] Typo in shield-punch 13 damage to 1-3 damage.
2E Ruleset (2E Compatible)
- [Fixed] Legacy text/option in Quest XP rewards removed.
- [Updated] Map unit size removed for FGU (feature added in FGU)
- [Updated] Search strings updated for FGU Lobby
Rolemaster Classic (Rolemaster Classic)
- [Fixed] C&T Tables 08-12 missing 92-97 results
- [Fixed] Move rolls on CT aren't using the difficulty field when PCs roll the Move
- [Fixed] RR modifiers aren't always applying in the Table Resolver
- [Fixed] In FGU, when selecting a different row in the Table Resolver resulted in [string "utility/scripts/tableview_window.lua"]:114: attempt to concatenate local 'roll' (a nil value)
- [Fixed] In FGU, dragging a number or dice result to the Hits field resulted in [string "ct/scripts/ct_entry.lua"]:618: setDescription: Invalid parameter 1
- [Fixed] Lock not working properly on all fields on Races window
- [Fixed] Lock not working properly on all fields on Professions window
- [Fixed] Asset/Token window resize needed to be adjusted to match the resize location
- [Removed] charsheet_mawindow windowclass because it is no longer used
Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
- [Fixed] Effect Damage. Fixed a bug with the Effect Damage not clearing unless it was 6 or more
- [Fixed] Armour. That naughty code limiting armour remained in the CT Damage Check. It's been cleaned up, all worn armours are now cumulative
- [Added] Equipment. Any piece (almost!) of equipment can have 'Characteristic Modifiers' attached to them, for example; DEX +2, STR -1. When these are equipped these are calculated and a Modifier is shown above the Characteristic in the Actions Tab (Character Status)
- [Added] Action Modifiers. Both Weapon and Misc Actions now have a 'mod' field (before the total). This modifier is added/subtracted from the total.
- [Added] Actions. Have added 'Add' buttons to both Weapon Attacks and Misc Actions. Weapon Attacks shortcuts now link to the Weapon in the Inventory so that new weapons can be added and linked to skills etc.
- [Added] Systems. Moved Starport Facilities to its own tab. You can also add additional ports, for example, a downport, a seaport an airport, anything you like in fact.
- [Fixed] Full Auto Ammo. When you attack using Full Auto the ammo will use '3' per attacks, if you only attack less than the auto you will need to change the ammo manually.
- [Fixed] Ammo issue. Clicking the Attack showed an error, it's fixed now.
- [Fixed] Dragging Ammo issue. When dragging some Ammo it told you that the weapon can use it, it's been fixed.
Pathfinder RPG - Campaign Setting: The Inner Sea World Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Added] Hellknight discipline in special abilities
Starfinder RPG - Alien Archive 3 (Starfinder)
- [Updated] To SFRPG Rev 2.1.5
- [Updated] NPCs, Vehicles, Items to new setups.
Devin Night Token Pack 141: Heroic Characters 28 (Generic Add-ons)
13 Class Options Bundle (13th Age)
Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] spells (they were not displaying properly
- [Fixed] minor typo
- [Fixed] token: while present, some were not linked properly
- [Added] image in the npc tab (when available)
Pathfinder RPG - Advanced Player's Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] fixed a special ability that was not displaying correctly
Savage Worlds: 50 Fathoms (Savage Worlds)
- [Fixed] SWADE Treasure tables duplication.
Symbaroum Ruleset (Symbaroum)
- [Fixed] character removal from CT error