Probably the easiest way: treat DR vs cutting attacks as "layered"—penetration (after initial DR) of less than DR gets no modifier, but past that gets the normal ×1.5. (Assuming I remember that correctly)
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Probably the easiest way: treat DR vs cutting attacks as "layered"—penetration (after initial DR) of less than DR gets no modifier, but past that gets the normal ×1.5. (Assuming I remember that correctly)
Looks like some really good work in here. The ammo tracking is an area I'm interested in at the moment so I may have to give it a whirl.
Hi All!
I've been super busy with work so this took a bit of a pause, and since FGU was coming out I wanted to hold off even longer.
I can confirm that all of my extensions work fine in Fantasy Grounds Unity and the GURPS Ruleset (once the ruleset gets a hotfix)