Version 1.2.4 is now attached to post #2. Fixed a potential script error when writing a line to the parse log.
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Version 1.2.4 is now attached to post #2. Fixed a potential script error when writing a line to the parse log.
Working on prepping some new scenarios and the Hazard is putting the entire parse block into the name of the hazrd (all the lines) and not parsing anything. Nothing in the error log. Is this a known issue?
As far as I'm aware the extension doesn't have a code to deal with hazards at all.
The extension only deals with creatures. Hazards are not supported at this time.
This is easily fixed manually, but I wondered what was going wrong here.
results inCode:AC 25; Fort +18, Ref +12, Will +15
HP 160; Resistances fire 10; Weaknesses cold 5, good 5
Attack of Opportunity [reaction]
HP 160
HP Abilities Resistances fire 10
Immunities
Weaknesses
Resistances fire 10;
Here's another one.
Skills get filled in, so does the AC and the saves but the ability modifiers stay 0Code:Skills Athletics +19
Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5
AC 16; Fort +18, Ref +8, Will +11
Here's the log output:
--- ParseSection1 ---
Line:UNCOMMON N MEDIUM MINDLESS OOZE
Line:Perception +11; chemical sense 60 feet, no vision
ParsePerceptionAndSenses(Perception +11; chemical sense 60 feet, no vision)
Line:Skills Athletics +19
ParseSkills(Skills Athletics +19)
Line:Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5
ParseAbilityModifiers(Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5)
--- ParseSection2 ---
Line:AC 16; Fort +18, Ref +8, Will +11
ParseDefenses(AC 16; Fort +18, Ref +8, Will +11)
Saves:; Fort +18, Ref +8, Will +11
For the first one, the correct order (as specified in Bestiary) is Immunities, Weaknesses, Resistances. The parser expects them to be in that order. Also, that Attack of Opportunity line is in the wrong location. It should be after Speed and any attacks. This seems to work correctly:
The second one works fine for me.Code:AC 25; Fort +18, Ref +12, Will +15
HP 160; Weaknesses cold 5, good 5; Resistances fire 10
Thanks.
FYI, they are both a direct copy + paste from the new module The Slithering
The first one now works - thanks.
The second one - after a new copy + paste - works now. :confused: