3 Attachment(s)
Getting All Assets (e.g. Images) into the Module (.mod) File
I would like to have all the maps that I wish to use in my homebrew campaign, exported into the module file. I have some CC3+ maps that I have created for the campaign, but I would like to use some maps that are in other modules, for example in the Dungeon Master's Guide. I know that I cannot copy maps from the other modules into my campaign module, so I will have to settle for references or links.
Putting a link to the DM Guide map in a Story page works really well. Fantasy Grounds will even tell me, and allow me to load, the DM Guide if the guide is not loaded when I try to use the map. Here is a screenshot of what I am talking about:
Attachment 35484
What I am asking for is a method to do the same thing from the RecordSet Libraries. I've tried various machinations but without success, shown below in some more screen shots.
In the following screenshot I dragged "Map-8" from the DM Guide Group into My Module Group, and then renamed the map, to illustrate what I wish to accomplish.
Attachment 35485
The following screenshot shows the missing map information in my exported .mod file.
Attachment 35486
I've tried editing the campaign's db.xml file prior to export, adding various syntax variations of the <link> found in the <encounters> (a.k.a. Story) section of the xml, but without success.
I had better restate what I want help with: I would like similar actions in the Library window as those in the Story window. The "Map 2: Boat" link would persist and be exported to my campaign's .mod file. And then, when clicked it would bring up the "Map-8" image from the DM Guide. If the Guide is not loaded, I'd get a dialog that asked my if I want it loaded, etc. etc.
Any assistance would be appreciated.