Thank you for all of those quick fixes :)
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Thank you for all of those quick fixes :)
Manually created skills (like professions) always have their editor (the additional section that comes op when clicking on the arrow) open and it can't be closed.
Blank campaign on the TEST version, steps to reproduce:
Create new campaign
Load CRB
Create a new PC
Add a new Skill
Try to click the "Edit List" button to close the section
Some information, related to the ship doesn't update on the Party sheet.
What I found so far; AC, TL and the names of the crew members. AC and TL update when the values are changed (editing the Misc box) but don't always do so upon initial creation. Also they do sometimes reset back to 10, seemingly at random. I haven't found the reason for that, yet but it only happened for me when the Misc bonus is 0 as well.
I can't get the name of the crew members to update whatsoever, only way to do it is to remove and re-add the PC.
Also SPs seem to always reflect the max shield points. I don't know if that's intentional or not. In my opinion it should update to reflect the current total shield points as well.
Blank campaign on the TEST version, steps to reproduce:
Create new campaign
Load CRB
Create a new ship
Add the ship to the party sheet (AC and TL thing)
Create a new PC
Add the PC to the ships crew
Change the PCs name (Crew name thing)
I'm sorry to do this already, but seeing as this has been implemented to be part of the ruleset now, I gotta ask.
Can you add support for abilities, features, etc. that grant 1.5x your character level as a damage bonus such as the Vesk Natural Weapons Trait?
This feature also currently is rounding up instead of down, for half specialization.Quote:
Originally Posted by CRB.52
Also thank you for all the quick fixes you did so far.
This hasn't been in the update release notes, so I'm not sure if it's supposed to be implemented already. However I've found something else after the update rolled out. (If it should be, it's not)
Clicking on the Other Systems section of the Ship Sheet now links to the Ship Item List with the SubType filter set to 'Other System' instead of 'Other Systems'.
Hi all! Me again...
We are at character creation still, and the damage fields for melee weapons on the tab action of the char sheet appear empty. If you double click it, it rolls damage correctly, and the magnifying glass shows the correct formula (I THINK, very important point, just started using FG so maybe there's something wrong and I don't know it). And also there's the code on the log that shows when I access the Actions tab.
Let me attach a thousand pics, documenting almost everything...
Attachment 46341 (This is the error I get on the log)
Attachment 46342(No DMG on the melee weapons of the drone char sheet)
Attachment 46343 (This is is when you double click the field)
Attachment 46345 (No DMG on the melee weapons of one of the PCs' char sheet)
Attachment 46347 (But the magnifying glass shows everything is correct, again, I think)
Any ideas?
I tested this with a fresh campaign and with the latest on the TEST server. I am not able to recreate this.
Attachment 46367