CreatureGen overrides the NPC list, so if you have any other extensions that also alter the NPC list, try disabling them. This is one of the reasons I was looking at a possible widget implementation. On my end, it still appears on the npc list. Also check if the extension is loaded for obvious sanity reasons.
to check if it is indeed being overriden use the command
to directly open the window, just know that since the database path is referenced locally from where the window is launched; it won't function properly if launched in this way; but is a good way to check if the extension is even loaded.Code:/openwindow cgen_window
@ddavison
I share what I develop when it helps others, there's a number of smaller things I've made that are only specific to my handful of circumstances. As it stands, CGen's xml window is really looking for some love and I feel pretty guilty for not putting a bit more effort into appearances. I'll get to it eventually one of these months.