Latest Patch has caused some Major issues for me.
5e Ruleset
No Extensions
Testing video posted here - https://youtu.be/5B4TwieDFl8
Up until I Downloaded the latest patch this evening FGU has run flawlessly for me and my players for over a year.
During this evenings session after patching, there were several issues present that we have never had before.
1 - Insane latency / delay in movement. For example... A movement order was taking several seconds to process and update for everyone, with the token jerking in fits and starts until it reached its destination. This affected all players.
2 - De-sync in movement when a token hits impassable terrain. For example.. normally, when a player tries to move through a wall, and i authorise the move, the token moves as far as it can, and then stops when contactng the wall. However this evening, whenever a player would input a movement request that took it into a wall. I would click the ok button to authorise movement and on all the players screens, they would move to the intended location despite the wall, But on my Screen they would stop at the impassable barrier (which is the expected and normal behaviour) From then on, the player movement requests would issue from the position they saw on there screen, and i could not see the movement requests. To rectify this situation, I had to manual pick up and move the token to re-sync what I and the players saw.
3 - If I had a Token selected, and someone input a movement request, I would not be able to see the request and path, if the token I had selected could not see the players token due to LOS. I had to de-select the selected token in order to see movement orders. This was not the case before.