how to pass effects with to a target
I'm using Advanced Effects & Better Combat Effects, and I'm trying to create a ranged weapon that forces a target to roll concentration at disadvantage on a hit.
The furthest I've gotten is making a custom effect called "DAconcentration; DISSAV: concentration" and made an effect tied to the weapon "SDMGADDT: DAconcentration"
The best that happens here is that the effect to roll concentration at disadvantage is given to a target on damage, but isn't triggered by the damage that passes the effect over.
Does anyone know the code?