Thanks for reporting, StickClip.
I’ll take a look.
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Thanks again StickClip,
I have tracked down both of these issues and pushed a HotFix to Smiteworks, so they should trickle out to you soon.
Hi Ianmward,
Looks like the chase issue is fixed (thanks), but I'm still seeing an issue with the 'Imp' damage rolls. When I roll damage on the combat tracker on a critical success, it always lists zero damage. I'll attach an image.
And apologies if the fix just hasn't hit yet.
Thanks!
stickclip
Issue with resetting the "Reset turn order" in the Combat Trackers MENU. This clears the Init entries from CT actors but doesn't reset them to their default DEX values.
Thinking about it, the Reset Turn Order should not do anything as the Initiative is not rolled, but is based on Dex (with +50 for having a readied weapon), so it makes no sense to reset it.
I checked and CoC6e does nothing when the menu item is selected, so that is what I have changed it to do now.
If you think this is wrong, please reply and we can discuss what should happen.
I have submitted a fix for the two issues.
v2024-04-28
* [Fixed] - NPC damage 1d8|Imp not rolling from CT
* [Fixed] - "Reset turn order" in the Combat Trackers MENU clears the INIT Values when it should not.
It was a bit of an edge case, where three NPCs had put their weapons away and I thought I’d try that to see if it would do anything. Please feel free to ignore it.