Pokemon 5e- adapting ruleset.
First and foremost, I am beginning work on this (while also trying to learn the basics of how Coding works big thanks to Damned for his Youtube videos, great resource).
This project is based on the great work done @JOEtheDM on twitter, having adapted pokemon mechanics into the 5e ruleset as well as create statblocks for Pokemon Generations 1-4, if you are interested in checking out his work this is the link to his PDF:
https://homebrewery.naturalcrit.com/share/r1TpuSfiz
My mate and I started work on building the modules needed to run the game in the 5e Ruleset when I noticed a few somewhat significant snags which ultimately halted the module creation process while we worked out our options. We seemed to have settled on taking the 5e Ruleset and re-tweaking it to fit to the specific needs of the pokemon variant 5e rules. Below in no particular order are some of the issues we found and ultimately have decided to try and resolve to keep some semblance of automation (especially around pokemon types and elemental damages as calculated in the varient ruleset):