script errors after latest update today
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
Script Error: [string "scripts/manager_effect_global.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
My current campaign was running fine on Monday, just fired it up again and ran update, just getting constant script errors whenever I try and do something like make a trait roll or open combat tracker- I'm going to see if I can restore to a pre-update backup hopefully, but any idea what
might cause such a problem?