1 Attachment(s)
Expanded Fantasy Language Fonts (FG v3.1.3+)
Fantasy Grounds v3.1.3 comes with most of the old language extension functionality added to the base product, with the addition of being selectable directly through a dropdown combo box in the chat window, and maintained through a GUI language list.
However, not all languages/fonts in the original extension are included with the base FG system. So, I've put together an extension that replicates the languages and fonts used in the original language extension. See screenshots of the languages and fonts here: https://www.fantasygrounds.com/forum...l=1#post166710
FG Classic only. Cannot be used with FG Unity. Unity version available here: https://www.fantasygrounds.com/forum...-Fonts-for-FGU
Extension attached below.
Note: If you've already created the campaign before loading this new extension then FG won't use the new mappings, it will use the old ones from the base FG settings, and won't show the new language names (although the new fonts will be available). Edit your campaign db.xml file and remove the <languages> section (all of it, including the <languages> .. </languages> tags). Then open up your campaign with this extension enabled and the new mappings will be there.
Edited to add RolemasterClassic to the allowed rulesets.