Forge link: https://forge.fantasygrounds.com/shop/items/40/view
Note: The forge's version is for FGU, the attached version here is for FGC :) The latter won't receive new updates anymore
If you search for a height extensions which also adjusts the range indicator, then try out GKEnialb's extension: https://www.fantasygrounds.com/forum...ight-Indicator
Hi :)
Madman and I have put together an extension for a height label, the original code comes from Ken L and therefore this extension runs under the GPL :) I have tested it in CoreRPG, 5e, 3.5e and PF1 but it should also work for any ruleset based on CoreRPG, it overwrites the TokenManager file. Please report any issue, I sadly didn't have so much time for it and have put this together very fast (I have to write some paper for my work at the moment and can not really work so much on extensions at the moment). Thus, issues may be there, but I hope not :) No guarantee for compatibility with other extensions :) When anyone else want to change the extension, then please do so :)
This extensions adds the height label to the Wheel hotkey when also pressing ALT while everything else is as usual:
- CTRL + Wheel: Change the scale
- ALT + Wheel: Add a height label to the token (negative numbers are allowed, too, scroll up and down for increase and decrease, respectively)
- SHIFT + Wheel: Change facing
There is a setting for adjusting the size of the height widget in the campaign options :) (thanks to Darrenan :) )
There is also an option in the settings to change the hotkey for the height label; but only use that when also using https://www.fantasygrounds.com/forum...859#post557859 :)
See the picture about how it looks like:
BUT: This does not affect the range label of the targeting arrow. The arrow still measures the horizontal distance. This is simply due to time and ruleset issues :) (too many different rules for that, do such calculations then manually as usual :) )
Since this was a quickly made extension, you may have to edit the extension a bit for changing the measure. Now the mouse wheel has ft. as unit (the increment size will be taken automatically from the ruleset; like 5-steps*). When you want to use e.g. meters then do the following, it should be easy (otherwise ask for help :) ):
- Rename the type of the extension to .zip
- Unzip it
- Open \scripts\manager_height.lua with a text editor.
- At the very beginning of the code you see this:
Code:-- KEL: Change your values of measures here, maybe think about a space at the beginning of measure:
measure = " ft";
- Change the variable there as you want. The measure is simply the label of the unit (beware the space in front of for nice aesthetics :) )
- Zip it back from within first instance of the folder (where the extension.xml lies in)
- Rename the type back to .ext
I hope that this is easy enough :)
Have fun :) As I said, feel free to edit that for your campaign :)
Kel
Also: As with effect icons the scale of your map etc. affects that label, too (especially the size of the grid). When that happens and it becomes too big or small, then rightclick on a token and release the scale. Then by scrolling in and out and by changing the size of the token you can change the relative scale :) (First change the size of the token until the relative measure fits, then zoom in and out until the token covers the correct area of squares; then lock the token scale again) So the standard procedure you have to do as with effect icons :)
DISCLAIMER: In some very rare occasions it may be that the client cannot produce a height widget, then e.g. create the height widget first as GM, and then the client should have the ownership to do it :) (like when the player opens the image before the GM (which can happen based on sharing history))