Originally Posted by
ScribblingRambler
Hi bmos!
I only recently tried this one out, and it is awesome. I have a scroll scribing cleric who was putting everything on his actions tab under a "scroll" class, and it was bogging down the program, as well as having the problem of refreshing after rest. Your ( and rmilmine's) extension is a great solution for me.
I was wondering how possible it would be to add a couple of features...
Currently the item costs do not include expensive material components (like the diamond for Raise Dead). Is that possible to automate?
Is it possible to expand this for other consumable items, where you add them to inventory and spawn actions? I'm running Iron Gods, and specifically thinking of grenades. (I was thinking I may be able to tweak a fireball consumable for myself, but wondered if there may be wider demand).
Thanks! I appreciate your help with my campaigns.