That was my mistake! Thanks, Trenloe! I saved it correctly this time (I hope).
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That was my mistake! Thanks, Trenloe! I saved it correctly this time (I hope).
works for me now, thanks
Hello,
is it possible to update your ext plz ... we have somes errors on FGU :p
S.Code:[4/30/2020 9:39:47 AM] [<color="red">ERROR</color>] Script execution error: [string "char_weapon"]:16: attempt to call global 'onLinkChanged' (a nil value)
[4/30/2020 9:43:38 AM] [WARNING] Could not load script file () (char_weapon) (char_weaponadd.lua)
[4/30/2020 9:43:38 AM] [WARNING] Could not load script file () (char_weapon) (char_weaponadd.lua)
[4/30/2020 9:43:38 AM] [<color="red">ERROR</color>] Script execution error: [string "char_weapon"]:16: attempt to call global 'onLinkChanged' (a nil value)
might be some issues with unity with this extension
Dont work to me in FG classic.
Any chance to fix the bug?
I wanted to reply in this thread even though I am not currently playing a PF2 campaign. I looked briefly at my horrible coding and I'm not sure exactly how to fix it since it was heavily reliant on the former build of the PF2 ruleset. If anyone wants to give it a try, they are more than welcome to tinker with the mod. Sorry, I wish I could give you better news.
Ok, we will keep using SR Drag N Drop then, which is phenomenal help for not having to create this all manually.
We also started using the Shield Damage Tracker for weapons that took damage (can happen with critical fumbles). Of course we did not create double entries for all weapons, just when one happens to take damage. My players might prefer to just write something in the "Notes" section of the character sheet, so the jury is still out. For shields we also manually add damage to resolve shield bashes.