Working with huge player notes creates huge lags
We have one player who started to write a diary/session notes. She is using one note to write all of this down.
We sometimes already in the past had the issue, that some of her dice throws tend to lag, or get delayed like really, really bad. 10, 20, 30 seconds are not unusual. Sometimes even minutes. During combat this seemed to rectify it self after the first turn or so.
In our last game we had this once again and due to a restart of my session as the GM, she seemed to have lost some lines in her note. That's when I started to look into it and saw basically every letter appearing slowly one after the other when she typed.
After the game I was going through my and her logs to check if I might be able to spot anything of interest and then it hit me:
This note is really long already... like ~70,000 characters long. And she is often typing and adding to the note during out of combat game play, but rarely in combat.
I was able to reproduce this with another player (Cloud - Private), but not when I am connected from a second instance to my own game on the same machine:
Typing in a very long note starts to bog down the connection and partially even the entire GM instance in very extreme cases. It took several minutes to transfer all changes to the note and all dice roles will also be queued until everything has been sent. We always wondered why her connection seemed so bad, but her husbands connection from the same network was fine. It was the note taking, which bogged it down.
Are those notes always transferred as the entire text? After each typed character? When we played still in FG classic she did a similar note taking over another campaign and as far as I can remember this never happened.
I guess as a workaround we might try to split her diary into multiple notes with "chapters" for each day or something like that... or just let her write until we see another delay building up.