Keep requesting native audio support from Smiteworks, it's all we can do. I've been asking for it since I've been around.
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Hi Celestian,
Are AudioOverseer extension files saved in the Vault folder now, or are they still in Extensions? If they are in the vault, can you supply the file name?
Cheers.
Check https://www.kenku.fm/
makes playing music/sounds through discord a lot nicer.
Looking forward to using this. Is there any way to configure how many records get imported at a time, though? There are about 57,000 records in the Syrinscape download, it it seems I have to import them 100 records at a time, so that's 570 imports.
I managed about 10k in my first attempt with all 57,000 records in the buffer. Now I am copying 1k records at a time to the buffer, restarting FGU after each 1k. I am getting there slowly but my patience runs out for the day after about 4k records this way, so it is going to take me days to import the whole set.
The best way to resolve this, if FGU doesn't get better at dealing with data, is to write something that converts the file outside of FGU. I really don't like having external dependencies. It's possible but no longer on my todo list since FGU has their own framework for Syrinscape. It's unfortunate they didnt go with native sound but it is what it is ;(
I've been tinkering with the built in audio system that Smiteworks has added and it seems to have the bulk of the features that AO does in addition to the import tool working amazingly fast.
I would direct folks to start migrating to that system as I will be decommissioning the extension eventually. There are certainly some features I like in AO that I'd like to see and hope Smiteworks will add it.
I might be wrong but I don't think it works with the offline syrinscape players.
It only works with the online one.
Also does the new play local media like yours?
I love using AO. Thanks for all you hard work over the years