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Weapon effects
Hi FG Folks,
I am in the process of running a savage rifts game. One of the players is using a weapon that deals +1d6 damage and AP 6 against evil creatures. How would I input that into the savage worlds character sheet in order for the dice to be factored in while fighting evil creatures?
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My recommendation is to add sub-attack for each attack/weapon that represents the "attack against evil creators" and has +1d6 and AP6 included into stats. There are no build-in classifications of creatures in Savage Worlds which is why you need to keep track of it manually