What a neat idea! Good luck!
One function that I have not seen yet is the ability to add an effect based on Combat Tracker turn # (or on turn change). I'm looking to add a specific effect as each turn progresses. An example could be Exhaustion, each turn a character gets more and more exhausted, so it would add a new effect each round for each level of exhaustion. Round 2 = apply Exhaustion 2 to all friendlies. etc.