Originally Posted by
Asterionaisien
Maybe I was unclear in my post, if so I'll try to better explain myself. What I meant was that my meaning of "old school" is instrumental from the acceptance of all the old rules nuances, inconveniences, unbalances, etc of older systems.
To correct them means to change the "real" experience, and it becomes a "modern vintage" feel.
Thus said, I'm more than willing to play any "stuff & stuff" game togheter, moder vintage or old school or sci fi or whatever; after all rpg are about having fun togheter, not to sanctify some ruleset over another.
This mindset spans over adventure modules too, in fact I totally agree with vodokar: too much is lost in the translations, so in my opinion is way better to play games in their original system/edition, as they were meant to be.