Nice work Griogre.
Printable View
Thanks for the great replies. That worked great. One more question if I may. Is there a way to re-roll damage so that it amends the previous applied damage? For example, if I rolled 1 on a d6 an applied 1 wound to actor, can that d6 be re-rolled to a 4 result and add 3 to the applied damage or subtract 1 from applied damage and add 4. In general can you re-roll a die and some how amend previous result?
If damage was applied directly (which it usually is due to targeting) there's little you can do in terms of changing things once the result has been processed.
You can however, hold down the CTRL key and re-drag the damage to the target to remove the damage applied - although this may not work if the damage took the target below 0 HP. Holding CTRL negates the number being dragged, so it essentially heals damage. So, you could remove the damage applied this way and then do some additional dice rolling/manipulation, then type a the resulting difference from the original damage in the modifier control under the chat window and drag/drop the damage entry from the chat window to the target. This is obviously a very manual process, but it does allow you to remove damage already applied and adjust via use of the modifier control.
What are you trying to do? There are some additional features available that can auto re-roll a 1 on a damage (or 2, etc.), some info on that here: https://www.fantasygrounds.com/forum...eapon-Fighting
Trenloe thanks for your reply. the "Reroll 2" weapon property was exactly what I was looking for. Yes it was so that I could implement Great Weapon Fighting.
Fantasy Grounds just keeps bearing fruit.
Could this be used for the Interception Fighting Style...? Would an effect like "Interception; RESIST: 1d10+2" work...? If not, is there a way to do something like that? I'm aware the usual solution is to create a healing effect after damage has been applied, but because of things like the initial damage provoking concentration checks and so forth, it's not ideal.
RESIST will only accept a numerical value or no value at all. It won't accept dice values.