Version Update 5.10
Fixed: Logic for change state cyclers
Fixed: SAVEA
Fixed: (RA) not removing
Changed: RTE will not add +1 dur
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Version Update 5.10
Fixed: Logic for change state cyclers
Fixed: SAVEA
Fixed: (RA) not removing
Changed: RTE will not add +1 dur
Thank you!
Great work - I'm wondering if I use this extension in AD&D classic ruleset ?
Getting an error when a player uses a save action from a power. tested in clean campaign with only BCEG loaded. currently loaded v5.10. Error does not appear on the host, only on the client side.
Error
https://i.imgur.com/MxZToMr.png
https://i.imgur.com/ibYeh1x.png
Version Update: 5.11
Fixed: Script error SaveVs from client
I was using BCE and had effects coded that are now deprecated (beginning and end of turn). I bought BCEG and am trying to get it reconfigured to work with the new settings, but it seems to be having issues. As an example, I am coding for Tomb of Levistus and have an effect added for vulnerability fire which should expire at the end of the character's next turn. I've set it to 1 (and 2) round and tried RE and SRE, but no matter it ends itself at the beginning (not the end) of that characters turn. Any thoughts? Is this extension having issues?
My SRE effects are ending correctly for targets whose initiative is later than the source, but not for targets whose initiative is higher than the source. Source with initiative 10 puts the same effect on two targets, one at Init 5 and one at Init 15, with 1 round duration (which becomes 2) and "remove at end of source turn" selected. Ends their turn, all is good. Go through one round, and the next time source ends their turn the Init-5 loses the effect but Init-15 does not. At start of Init-15's turn, they lose the effect. You should be able to easily duplicate this.