How many of you use the Pathfinder Society in home games?
Not necessarily the modules themselves, but the actual organization. How many of you have characters who work for the Society without actually playing a Society game?
I'm in the very early (literally first quest) stages of my game and I'm using the whole Adventuring Guild set up as a way to not worry about why my players are together, and I'm running a Scenario module so we can all learn the system and setting, but I also want to segue into something less structured and more of a traditional Adventure... while also still retaining that "adventuring guild" flavor.
Basically I want to run a game where the players are doing Pathfinder Society missions while also I run a plot not entirely unlike Iron Gods, and maybe even have that lead into something inspired by Doomappvalley tutuapp tweakbox
sday Dawn's underwhelming storyline, and I'm looking for advice on how to juggle that.