Okay, I've misread that.
But weapons are still showed in the combat tab even if unequipped. And yes, I've added them via items.
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Uploaded Release Candidate 2. Use the same link.
- Fixed item equipped/unequipped issue. Weapons and armour dropped into the inventory will appear in the character combat tab when equipped.
- Fixed issue where changing characters HP/FP attributes, was not being reflected in the current HP/FP values.
- Fixed issue with the calculation of encumbrance.
- Other minor fixes/changes.
Woooo! Omg, I'm so excited lol. I can't wait to try this out -- wonder if my boss will let me go home early?Quote:
This is a Playtest or Release Candidate of the new ruleset.
So.....I was off by a few months. :o
I will also mention the GURPS Mod Maker for Items to generate items that will drag and drop in Fantasy Grounds has been updated to be even better.
You can now import items from GURPS Character Sheet as well as the original creating of items from scratch and/or importing items from GURPS Character Assistant.
Bottom line, it should be quite easy to have items you can load to your character, parcels or NPCs.
Unless ronnke redid the /importchar, directly imported character sheet items will not have full functionality because the imporchar does not create all the sub fields needed. If ronnke did anything new to that I don't know about it.
Personally, I import my characters, then replace the items they own by dragging them from the items I have in the .mod files.
Minor typo on Inventory Tab, bottom left field, "Encumberance" level.