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Body Development / Concussion Hits
"Total Bonus = Rank Bonus * (1 + (Stat Bonus/100))"
On page 58 in the RMC Character Law, it says that the BHT = Co/10 (round up) and that the actual Concussion Hits = BHT + (BHT x (Con Bonus/100)) rounded down.
It also says that it is necessary to keep track of both the BHT and the actual Concussion Hits Total, to re-calculate if something causes a change in Constitution.
Let's use the example character Linthea in the RMC CL pages 29-30 who has a 90 Co and a Co Stat bonus of 10 (5 base bonus + 5 racial bonus), and for 2 ranks of Body Development rolls a 5 and a 7.
The BHT = 20 (Co 76/10 rounded up + 12)
The Co Stat bonus = .10 (10/100).
So, Linthea's Concussion Hits Total is 22 (20 + (20 x .10 rounded down)).
Wouldn't it be better to store the BHT in separate cell since that is just your Co/10?
In my excel character sheet (which I have attached), I use the Rnk Bonus cell to only store what the players roll for additional Body Development ranks, the "Stat total bonus" cell to store the temp Co/10, and one of the Special cells to store the Co Stat Bonus modifier (converted to a decimal). During a game around the table, if a PCs Co was drained, it would re-calculate nicely. You'll always just need to put in their current temp Co. I also like seeing what the player's rolled for their Body Development ranks separately from their Co/10 number; for me, it's easier to look at. In FG "Co/10 + Body Development rank rolls" is lumped together under the Rank Bonus.
Does FG compute "drain" effects on PCs Co if you drag that effect onto a PC?
I've attached my Excel sheet which is customized for my campaign, if anyone wants to take a look. It has Pick Lists you need to select for Kindred, Race, and Profession. You can also put in your Height (like 5'9" format) and your weight which will adjust Stride and some encumbrance values.
Any comments on the subject would be appreciated. Thank you.