Any copyright issues with using books as inspiration for modules?
Hi all,
I do apologise if this has been covered elsewhere or if this is the wrong section in which to ask. I have searched fruitlessly here and on Google but haven't found the exact scenario I want to ask about. I did however get distracted by several other interesting discussions and articles...
Does anyone know if there are any copyright issues with using a book as an inspiration for an adventure module? Would it depend on the amount of 'inspiration'?
For instance, I was working on a pen and paper version of a Doc Savage novel, The Thousand Headed Man by Kenneth Robeson for Pulp Cthulhu. Now that I have Fantasy Grounds I'd like to complete the module on FG.
Obviously it doesn't really matter if I am the only one to view the content, but do I infringe copyright if I then run the game for my friends?
Or, as I'd like to do, share here so that other, more experienced peeps can offer advice and criticism?
It's obviously not going to be a direct copy as you have to find a way to make the book work as a module. At the very least the investigators will not have the preternatural abilities of Doc Savage and his crew.
But I would like to keep many of the ideas in the book. The Black Keys and the discovery of how blocks of black resin can be a key. Sen Gat and his abilities, what the Thousand headed man actually is, the cobras in baskets etc.
For instance, in the book it all starts with Doc Savage and his crew landing at Croydon Airfield and Maples (a good guy) just happening to be there trying to avoid Indigo (Sen Gat's evil henchman)
In my module Maples knows the reputation of the investigators and sends them a message to meet him at the airfield at the exact time he knows that Holly Golightly, the latest Hollywood starlet is arriving, to form a diversion.
So basically I'm using some of the ideas in the book, adding some of my own to make things work and changing things around for continuity.