Hi Folks,
Now that MGT2 v1.1.4a has been sent to FG, it's time to start on what may be the final of the v1.1.X release cycle as full speed ahead is on the Spacecraft Combat Tracker as High Guard finishes testing.
However, there are still some things required for CSC so as I build the SCT (Spacecraft Combat Tracker) let's get another smaller update.
- Armour. That naughty code limiting armour remained in the CT Damage Check. It's been cleaned up, all worn armours are now cumulative
- Equipment. Any piece (almost!) of equipment can have 'Characteristic Modifiers' attached to them, for example; DEX +2, STR -1. When these are equipped these are calculated and a Modifier is shown above the Characteristic in the Actions Tab (Character Status)
- Action Modifiers. Both Weapon and Misc Actions now have a 'mod' field (before the total). This modifier is added/subtracted from the total.
- Actions. Have added 'Add' buttons to both Weapon Attacks and Misc Actions. Weapon Attacks shortcuts now link to the Weapon in the Inventory so that new weapons can be added and linked to skills etc.
- Systems. Moved Starport Facilities to its own tab. You can also add additional ports, for example, a downport, a seaport an airport, anything you like in fact.
- Full Auto Ammo. When you attack using Full Auto the ammo will use '3' per attacks, if you only attack less than the auto you will need to change the ammo manually.
- Ammo issue Fixed. Clicking the Attack showed an error, it's fixed now.
- Dragging Ammo issue Fixed. When dragging some Ammo it told you that the weapon can use it, it's been fixed.
I want this to be a maximum of 4 weeks code window.
So let's get talking, what do people want to see now from the Core Rulebook/CSC book.
Cheers,
MBM