Hello,
I have been playing with a new party recently and some of my players told me that they would prefer to not see if monsters are dead or not rigthaway (they want me to tell them how the monsters are dying before marking them as dead). So I tried to mess up with immunities and made the monsters "immune to uncounscious", that way the combat tracker will not spill the beans even if monsters are at 0 HP. But the thing is that Death Indicator will automatically display a tomb if it detects that a monster is at 0hp, which will tell my players that the monster is dead even if they don't see him as unconscious.
I understand that it is the intended way of working of this extension (which is great), but I was wondering if I had any way to make it so that tombs are displayed only if monsters are both at 0Hp AND unconscious ?
PS: I also can't seem to find how to set a npc as important, I have no options displayed on npc's forms. I have the latest version of both FGU and the extension so I dont know what I'm missing.
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