Overriding CoreRPG functions
Morning All,
Been working on the Party Sheet this morning and one thing I need to get to grips with in CoreRPG is overriding functions.
For example, CoreRPG has a function called 'buildPartyCoins'. That's perfect, but it's based on a list of coins that Traveller doesn't have, so I want to repoint it towards a single node within the character sheet.
So how do I tell my ruleset to override just that function?
I've tried adding it into my code, but the CoreRPG function always runs, and I'd rather not copy the entire 'ps_manager_loot.lua', incase CoreRPG gets any updates in this area (inventory etc).
Thanks,
MBM