Yes, I want to make them compatible with FGU :) They should alread work there except my height label extension and my overlays (the overlays are a bit small in FGU) :) All other extensions should be okay already with FGU :)
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Again, fantastic news, thanks for your great work!
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so this is really great, @kelrugem. i tried the adv/disadv effect and can see what you mean by repurposing it for the witch's fortune/misfortune -- and it's perfect.
one question: when i added "keldisadvantage" to a target on the tracker, auto-append "[adv]" (as in "keldisadvantage [adv]"), then it just rolls a single d20.
i'm not sure of the actual mechanics for adv/disadv, and whether that auto-append is intentional. however, manually removing the "[adv]" makes it work again with 2d20 rolls.
outside of this, it's sweet! (and nothing conflicting with it yet X-D)
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on a side note: the updated "target failure/success" works too! (see image below) cheers!
https://www.fantasygrounds.com/forum...chmentid=33090
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cool :)
Yes, there is some bug; effects are considered as "rolls", too, so when you already have some advantage effect running around then it also adds [ADV] etc. to the effect (when both are on the same character). I already fixed that in the new release of my (dis)advantage extension and will soon implement that in my save vs tags extension :) Thence, it should be away soon :)
By the way: The advantage effects overwrites any disadvantage one, so, no stacking implemented yet, but I am thinking about that now :) (because your disadvantage effect got that [ADV] which implies another advantage effect, at the moment one has to count the number of (dis)advantages manually and apply the correct one :) So, only use one of these effects at a time, but I may have fixed that soon, too :) )
I just uploaded the new fix which solves basically all issues for these effects :)