Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.
Regards,
JPG
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Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.
Regards,
JPG
Hello
When clicking the button to see the npc sheet in the combat tracker I have the following error message:
10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
[10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
[10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
[10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
[10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
Will it be fixed?
Thanks for reporting. It looks like a poor interaction with the original design of the ruleset with recent CoreRPG changes.
I pushed a very quick fix that should remove the issue from any new NPCs added to combat tracker, but won't fix existing ones.
Please run a new Check for Updates, remove the old NPCs from the combat tracker, and re-add the encounter/NPCs. Let us know if you're still seeing any issues.
Regards,
JPG
Fixed.
Thank you very much.
Playing around and I noticed the Jeweled Target Number icon in the lower-left hand corner is now adding a mod to rolls rather than using the number as a target number. For example, I rolled a TN of 11 with 5d20 and instead of comparing the results of each die to 11 it added 11 to the total of 5d20. I can do the math myself but it's nice to have the results automated. Can someone change it back?
I attempted a test of this by putting 10 into the red jewel and then rolling from the character sheet acrobatics and was not adding it as a modifier and showing 10 as the target for the roll. Can you provide exact steps to try and replicate this?
Loaded a 10 into the jewel. Then selected 5d20 from the 20-sided die. Results = Attachment 55342 . That is how I handle NPC attacks (where you have to add the stat to the Expertise category for your TN). I then loaded a 10 into the jewel and rolled an Acrobatics check off a PC sheet. TN should have been 11 based on the stats but it instead added 10 to the TN to make the new target number 21. Results = Attachment 55343 . I'd never done that off a PC sheet before though bc it usually just auto-calculates it (i.e. in this case the 11) and you don't add mods to PC rolls in general so I don't know what it did before.
I'm not seeing any changes to the code since November and it doesn't appear those changes are related to your report. I might need to find a separate solution and will pass this along to Moon for ideas.