I registered with Forge some time ago, but never got around to uploading. I think I might have developed a slight allergic reaction to effort.
But yes, I'll get it done one of these days.
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perhaps some suggestions for the PFRPG npctypes
monstrosity isnt a type
generally
there are https://www.d20pfsrd.com/bestiary/ru...e-types/#Types these
some of those in npc_flavours_by_npctypes.lua under PFRPG wont register/dont exist
on my local copy I just replaced that PFRPG section with
and added a NPCFlavorData.Flavors.ooze in the other file :DQuote:
["aberration"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["animal"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior,
NPCFlavorData.Flavors.bodyparts
},
["beast"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.fur,
NPCFlavorData.Flavors.bodyparts
},
["construct"] = {
NPCFlavorData.Flavors.build
},
["dragon"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["elemental"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["fey"] = {
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.fur,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["humanoid"] = {
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["ooze"] = {
NPCFlavorData.Flavors.ooze
},
["outsider"] = {
NPCFlavorData.Flavors.characteristic,
NPCFlavorData.Flavors.clothing,
NPCFlavorData.Flavors.bodyparts,
NPCFlavorData.Flavors.hair,
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["plant"] = {
NPCFlavorData.Flavors.build
},
["undead"] = {
NPCFlavorData.Flavors.build,
NPCFlavorData.Flavors.behavior
},
["vermin"] = {
NPCFlavorData.Flavors.bodyparts
}
if you do host it on Forge, would you consider it not being in the vault, so users can add/edit these types and add extra descriptors in the npc_flavors_strings.xml?
I spent a while adding more to my local copy so we dont always see repeats :D
Hi Zygmunt,
You're right. It's a 5E type, thanks.
In the current development version I did a second pass on types, and will have this fixed.
Mind sharing? I'll happily add to the sets and types.
Yes, absolutely. This will be a data folder extension.
I've gone and done the description and uploaded the current 1.9 version. Waiting for approval now.
But in the in development 1.10 I'm experimenting with the new save/loading of text files and XML parsing.
The thought is to make it easier to add/remove specific words and such without having to extract and repackage the extension.
just something to more fit an ooze :D
Quote:
local constructPS3 = {
{prefix = { 30 }},
{suffix = { 100 }}
};
in npc_flavours_data.luaQuote:
["ooze"] = {
construct = constructPS3,
color = tColors,
prefix = {"bold and", "chunky and", "cold and", "damp and", "dirty and", "fast and", "fresh and", "lethargic and", "sluggish and", "speedy and", "warm and", "wet and", "wild and"
},
suffix = {"slimy", "slithering", "slow", "stinking", "flourescent", "flourescing", "pallid", "putrid", "glistening", "dripping", "wet", "gushing","moist","discharging","seeping","flowing ","trickling","dribbling","dripping","exuding","em itting","noxious","slushing","exudating","leeching ","transuding","leaching","secreting"
}
},
Hi Zygmunt,
Super, thank you. I'll add that in the next release :)
Hey,
So that went quick enough.
The extension is now live on the forge.
Don't know when the next version is coming.
I'm rewriting most of it since I'll be adding some (optional) UI and stuff. And also I need to make it easier for me to understand what I previously coded :)
/Tideturner
I love this ext, and it comes in so very handy in 5e - is there any way to get this to work with savage worlds? thx, in advance.
Hi,
Have you tried to see if it works? Though it started out as a 5E only extension I re-did it some time ago to be CoreRPG compatible.
That said, I do not own the Savage Worlds ruleset myself, so I have not tested it with it.
/Tideturner