Should white light override other colors?
This is rather a question and not so much a bug report. After todays update fixed npc lighting among other things I played around with colored lights a bit.
A PC with a standard torch attached overrides any colored light placed on the map. This happens in the bright radius, in the dim radius one can see that these lights mix a bit. I haven't found anyhting on the internet about the mixing of white light + colored light. I suspect white light should not override but lighten up the other color?
At the moment:
- White + Blue = White
- White + Red = White
- White + Green = White
What "might" be better (idk, hence the question):
- White + Blue = Light Blue
- White + Red = Light Red
- White + Green = Light Green
Maybe we have some physics or color theory experts here. :)