If anyone finds useful...
[2nd Attack:AGILE]; ATK: -4; SKILL: -4
[2nd Attack]; ATK: -5; SKILL: -5
[3rd Attack:AGILE]; ATK: -8; SKILL: -8
[3rd Attack]; ATK: -10; SKILL: -10
[Blinded]; no sight & diff-terrain; SKILL: -4 status,perception
[Broken: light armor]; AC: -1 status
[Broken: medium armor]; AC: -2 status
[Broken: heavy armor]; AC: -3 status
[Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity
[Clumsy:2]; ABIL: -2 status,dexterity; AC: -2 status; SAVE: -2 status,reflex; ATK: -2 status,ranged; SKILL: -2 status,dexterity
[Clumsy:3]; ABIL: -3 status,dexterity; AC: -3 status; SAVE: -3 status,reflex; ATK: -3 status,ranged; SKILL: -3 status,dexterity
[Clumsy:4]; ABIL: -4 status,dexterity; AC: -4 status; SAVE: -4 status,reflex; ATK: -4 status,ranged; SKILL: -4 status,dexterity
[Confused]; DC11 flat; [FF]; AC: -2 circumstance
[Deafened]; INIT: -2 status; SKILL: -2 status,perception
[Drained:4]; ABIL: -4 status,constitution; SAVE: -4 status,fortitude
[Concealed]; CONC
[Drained:1]; ABIL: -1 status,constitution; SAVE: -1 status,fortitude
[Drained:2]; ABIL: -2 status,constitution; SAVE: -2 status,fortitude
[Drained:3]; ABIL: -3 status,constitution; SAVE: -3 status,fortitude
[Controlled]
[Cover-standard]; AC: 2 circumstance
[Cover-greater]; AC: 4 circumstance
[Dazzled]; others get [Concealed]
[Doomed:1]; dying levels reduced to 3
[Doomed:2]; dying levels reduced to 2
[Doomed:3]; dying levels reduced to 1
[Doomed:4]; Instant Death
[Dying:1]; Flat-check 11; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:2]; Flat-check 12; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:3]; Flat-check 13; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:4]; DEAD
[Encumbered]; -10ft speed; [Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity
[Enfeebled:1]; ABIL: -1 status,strength; ATK: -1 status,melee; SKILL: -1 status,strength; DMG: -1 status,bludgeoning,piercing,slashing
[Enfeebled:2]; ABIL: -2 status,strength; ATK: -2 status,melee; SKILL: -2 status,strength; DMG: -2 status,bludgeoning,piercing,slashing
[Enfeebled:3]; ABIL: -3 status,strength; ATK: -3 status,melee; SKILL: -3 status,strength; DMG: -3 status,bludgeoning,piercing,slashing
[Enfeebled:4]; ABIL: -4 status,strength; ATK: -4 status,melee; SKILL: -4 status,strength; DMG: -4 status,bludgeoning,piercing,slashing
[Fascinated]; no concentrate; SKILL: -2 status,perception
[Fatigued]; AC: -1 status; SAVE: -1 status
[Flat-footed]; [FF]; AC: -2 circumstance
[Fleeing]; RUN AWAY!!!
[Friendly]
[Frightened:1]; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status
[Frightened:2]; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status
[Frightened:3]; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status
[Frightened:4]; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status
[Grabbed]; DC5 flat manipulate; [FF]; AC: -2 circumstance; [Immobilized]; no move trait
[Immobilized]; no move trait
[Flat-footed]; AC: -2 circumstance
[Helpful]
[Hidden]; HIDDEN; targets get [FF]
[Hostile]
[Indifferent]
[Invisible]; [Undetected -or- Hidden]
[Observed]
[Paralyzed]; only mental actions; [FF]; AC: -2 circumstance
[Persistent Damage]; DC15 flat expires; PERS: 1 fire
[Petrified]; no move,action,perception; AC is 9; Hardness 8
[Prone]; [FF]; AC: -2 circumstance; ATK: -2 circumstance
[Quickened]; +1 Action
[Restrained]; only Escape or Force Open; [FF]; AC: -2 circumstance; [Immobilized]; no move trait
[Sickened:1]; no potions; 1action FortSave; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status
[Sickened:2]; no potions; 1action FortSave; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status
[Sickened:3]; no potions; 1action FortSave; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status
[Sickened:4]; no potions; 1action FortSave; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status
[Slowed:1]; -1 action
[Slowed:2]; -2 actions
[Slowed:3]; -3 actions
[Stunned:2]; -2 actions
[Stunned:1]; -1 action
[Stunned:3]; -3 actions
[Stunned:4]; -4 actions
[Stunned:5]; -5 actions
[Stunned:6]; -6 actions
[Stupefied:1]; DC6 flat to cast; -1 spellAtk & spellDC; ABIL: -1 status,intelligence,wisdom,charisma; SKILL: -1 status,intelligence,wisdom,charisma; SAVE: -1 status,will
[Stupefied:2]; DC7 flat to cast; -2 spellAtk & spellDC; ABIL: -2 status,intelligence,wisdom,charisma; SKILL: -2 status,intelligence,wisdom,charisma; SAVE: -2 status,will
[Stupefied:3]; DC8 flat to cast; -3 spellAtk & spellDC; ABIL: -3 status,intelligence,wisdom,charisma; SKILL: -3 status,intelligence,wisdom,charisma; SAVE: -3 status,will
[Stupefied:4]; DC9 flat to cast; -4 spellAtk & spellDC; ABIL: -4 status,intelligence,wisdom,charisma; SKILL: -4 status,intelligence,wisdom,charisma; SAVE: -4 status,will
[Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Undetected]; not targetable; targets get [FF]; secret DC11 flat to attack
[Unfriendly]
[Unnoticed]; [Undetected] plus
[Wounded:1]; increase dying by 1
[Wounded:2]; increase dying by 2
[Wounded:3]; increase dying by 3