That can be a option for now
We can change up the Money block some to add a second number box next to Credits and UPB these would be considered as not immeditly accessable. And those would not go towared Enc.
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CT updates are perfect! With 1.2.0 you can add effects using class as damage modifier under abilities area. Is it possible to include this as a option in weapon damage so that you can code weapons you are trained in to add damage = Lvl ? You can make a blanket effect or manually adjust weapons each level as work around.
REF - "You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons."
Great work man you are doing a fantastic job supporting this ruleset
Any chance to get the weapon and armor mods changed so they can be dropped into a parcel?
Would like a way to damage a stat directly (HP, SP, TEMP).
Mystics for one have a ability to heal HP by transferring thier own Hp to the player.. but current methods do not allow you to damage your HP directly.. it tries to remove it from stamina first.
Can we have Society window extendable like the character sheet is? After few scenarios there a lot of boons and only 3 can be displayed at the same time, that would make it easier for players when they slotting them when the scenario starts.
Thank You for all the hard work!
With the ever growing list of effects for all of the options in Starfinder it sure would be nice if we had the ability to drop spells and special features back to the lists. This way a module could be made of all the effects. Looking through the other rulesets they all seem to do this but not Starfinder.
special abilities does this but will not export the information.
spells just do nothing when dropped to the list.
Madman..