Just downloaded the newest update and I noticed that lighting sources with modified colours, flickers, etc., are no longer working as intended; they act as basic lights.
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Just downloaded the newest update and I noticed that lighting sources with modified colours, flickers, etc., are no longer working as intended; they act as basic lights.
Is this on the Test channel? What ruleset? Extensions? Steps to reproduce? Screen shots?
It is on the Test Channel, 5th edition DND, lots of extensions but no new ones (they worked with the lighting fine before the update and cant think of any that would cause a conflict).
Attached are some instances of the tinted lighting not showing up.
Attachment 46328
Attachment 46329
MOD: Moved to Laboratory. Please post all issues of the Test build in the Laboratory.
I can replicate in CoreRPG with no extensions.
1. Open an image (I used one from the art sub)
2. Activate lighting & co. if not already
3. Place a light
4. Change color of the placed light (you can see some minor saturation changes but no color change)
Flash, flicker and pulse work for me.
Thanks for the information.
I was able to recreate the color issue; but the light behaviors (flicker, etc.) worked for me.
I've passed on to @cpinder to review.
Regards,
JPG
Seeing it here too, homebrew 5e D&D however!
If I add a FX Layer for "Adjust Colors" and touch no settings in the FX layer, i can set colors per light source again in the lighting panel. Infact all my lights that had colors set to them automatically went to their set colors immediately when I applied a default 'adjust colors' fx layer.
Works now again as of latest patch.