Feedback on the new Combat Tracker, explanations required
The new Combat Tracker is finally here and I have mixed feelings about it.
TT
Turn tracker I presume? I love it, it is a bit confusing that when I click the dot the combatant is moved up, but nothing that we can't get used to. Maybe you can reverse the sorting so the actors that haven't acted yet go up? Will reduce the scrolling for Players/GM
Wnd/Tra
Looks OK.
Vgr/Res
I don't think this is nice... I have to open every time the NPC sheet to see what was the maximum value of each stat. Why you don't rethink the concept of ADDING damage and don't go with the more logical SUBTRACTING and when NPC is dragged to CT we can already see their current Vigor/Resolve and simply reduce until it gets to zero? Or if you want to keep the current implementation, add TWO columns that link to the MAX values so the GM can see at glance without opening the sheet every time.
Groups
Can you explain the idea and how to use it? When I add members to the mob/squad, I get blank instance of NPC... Considering the above remark, this does not help to quickly adjust things in the middle of the combat or to reduce the prep time (because your encounter library is not updated to support pre-defined mobs/squads) Also why I can't drag & drop existing combatant to a group? There is nothing that prevents GM to form mob/squad in the middle of the fight. At the moment I have to add member and remove the old one after transferring their current health conditions.