Sorry, I missed the first request... :)Quote:
Originally Posted by Callum
The bonus types across all "powers" (including AC) is defined in \scripts\data_common.lua in the "bonustypes" section:
Code:bonustypes = {
"alchemical",
"armor",
"circumstance",
"competence",
"deflection",
"dodge",
"enhancement",
"insight",
"luck",
"morale",
"natural",
"profane",
"racial",
"resistance",
"sacred",
"shield",
"size"
};