Originally Posted by
Sterno
Currently, as coded, the only time it thinks someone needs a morale check is if you tell it manually to force a morale check or if their health remaining is <= 75%.
You force a morale check for all NPCs by holding Shift, Alt, or Control while clicking the morale button on the CT, or, if triggering it from the chat window, typing "/morale force".
Not sure why it's showing ","," though. Looks like, for whatever reason, it's failing to read combatant names. That basically uses CoreRPG's ActorManagear.getDisplayName code, so if the way that works changed, that would explain it.