Zip by selecting all files from within the folder. Rename the .zip file to .pak and move the file out to the parent rulesets folder. Move or delete your working folder, so that the .pak is used when you restart Fantasy Grounds.
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Zip by selecting all files from within the folder. Rename the .zip file to .pak and move the file out to the parent rulesets folder. Move or delete your working folder, so that the .pak is used when you restart Fantasy Grounds.
I recommend creating a restore point in System Restore before you do this.
Run regedit and open HKEY_CLASSES_ROOT. This contains the default behavior for different file types. Just delete the .pak key.
Alternatively, if you have another .pak file type that runs in a different program, you can just right click any .pak file and set it to open with the correct program.
It's too risky. I always take the time to copy the .pak file, move it to my desktop, unpack via 7zip and turn it into a folder with all the appropriate files. Once I'm done, all I need to do is archive, and change the .7zip to .pak and then OK it. It's real simple.
Hacking the regedit really can FUBAR your system, which is correct. That's why it's not the best option, even if it's the "quickest" solution.
Don't use 7z compression, or RAR, or anything other than standard ZIP (deflate) compression.
I've used 7zip without problems. But then again, has anyone had problems with 7zip in the past before?
The native 7Zip (.7z) compression won't work with Fantasy Grounds. You may have used the 7Zip application to compress using standard ZIP compression. FG rulesets (.pak), modules (.mod), extensions (.ext), portrait (.ppk) files only works with ZIP (deflate) compression.
Thank you. I'll keep that in mind and make sure to use ZIP (deflate) compression.