LFP 4, weekly, Saturday evenings for Dark Heresy Second Edition
FULL AT THE MOMENT
FG License: GM has Ultimate License so players only need Demo.
Game System: Dark Heresy Second Edition.
Time Zone: UTC +7 (Vietnam)
Day of week and time: Sundays starting at 7h30am UTC +7 for me aka. this time (it will be Saturday evening for most of Fantasy Grounds user base (Europe and American)).
If new game, planned start date: 7h30am Sunday 02/01/2020 UTC +7 aka. this time.
Planned Duration & Frequency: 3h30'-4 Hour session. Weekly.
Term: Long term.
Text or Voice: Voice ONLY.
Voice software used: Discord server.
Will this be recorded and/or live streamed?: No.
Roleplay & Combat mix: 50/50.
Number of Players in game & needed: No players yet, need 4. New players are welcome.
Character starting level & equipment: Create new characters with beginning equipments (there's no level).
Character restrictions: Only what's in the official books.
Premise
Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches. Will your Acolytes be able to discover the secret of the Haarlock’s Legacy in time? From the bloody, labyrynthine Red Cages to the mansion of Gabriel Chase, the adventure draws the Acolytes into the dark underside of Quaddis. The affairs of the notorious Rogue Trader Erasmus Haarlock take form, setting the stage for the fate of the Calixis Sector.
When the Steel Clock strikes the 13th hour, the Haarlock’s Legacy will be revealed.
Campaign Features:
[Acolytes] The players assume the role of a group of human acolytes working for the Inquisition, although they may come from many different vocations. From the feral world warrior to the hive ganger, from the inducted Guardsman to the detached Sister of Battle.
[Calixis Sector]
“It is an ill-omened place, my lord. Cursed, they say, a fount of witches and other foulness. A chalice of corruption, haunted by a dead sun. They say it is but a matter of time before the stars align and the entire place is torn asunder by Daemons. Of course, they say that about a great many places. But in this case, master, the Tarot indicates it is actually true.”
— Diviner Adept Harpious Mundis
The Calixis Sector is located in the Segmentum Obscurus, on the northern edge of the known galaxy, and represents a portion of the considerable territories conquered by the Imperial hero Lord Militant Golgenna Angevin more than a thousand years ago. Its first governor was Drusus, one of Angevin’s most capable generals, a man now revered as an Imperial saint.
This territory represents a vulnerable fraction of the Imperium, far from the millions-strong armies and mighty battlefleets that protect its most ancient and important worlds and defend its war-torn frontiers. The fate of the sector is tainted with disturbing prophecies and haunted by an inexplicable evil. Within its ill-portended bounds there are countless threats to keep the adepts of the Imperium stretched beyond capacity. It is up to a few extraordinary individuals to save the sector from being consumed by a dark future of corruption and suffering.
[The Haarlock’s Legacy] The definitive series of epic Dark Heresy adventures offers a satisfying experience for new and veteran Dark Heresy players alike. Travel throughout the Calixis Sector uncovering dark secrets and investigating a suspicious pattern of events. This thrilling adventure will transport you into the midst of bloodbaths, power-plays, and sanity-shredding secrets, leading up to a shattering climax that will decide the future of hundreds of worlds.
[RP] The players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. The gameplay will involve investigation, combat, intrigue, or a number of other genres. Most missions involve rooting out heresies or matters relating to them, but the breadth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, dealing with alien threats or eliminating rogue psykers.
[Challenge] Basically you get to have your innards blown across the wall and then subsequently set on fire by a plasma gun (probably your own). This is if you are lucky. All kinds of worse things can happen - being eaten by xenos or hungry daemons, afflicted by Chaos mutation, and if you are especially unfortunate... *gulp* ...surviving to reach Inquisitorhood.
HOW TO APPLY:
Read the instructions in the post below carefully. Any applications posted outside of the thread will be ignore.
The game proper, due to its scope, will not start until 02/01/2020. Applicants will be chosen on or before the 26/01/2020. The week following successful recruitment, the players will discuss character creation and claim Options (Homeworld, Background, Role, etc.). The game will be run once per week, and we will use Discord for voice chat.
The first session on Sunday 02/01/2020 will be session zero, where I'll walk players though character creation and general gameplay on Fantasy Grounds using Discord's screenshare, so don't worry if you're unfamiliar with both.
FOR THE INSATIABLY CURIOUS AND HOW TO ASK QUESTIONS:
Ask them. I will be putting up an answer post inside of which will be an excess of details.
THINGS THAT ARE MANDATORY
A Decent Mic (headsets always preferred), the ability to use Discord, and rock solid availability for 3-4 hour sessions once a week!
THINGS YOU MUST BE COOL WITH:
- A game system that make the game more complex.
- Homebrew that might not be balanced perfectly
- A GM that prioritizes Story before Rules, most times.
- Few guideposts. My games are like the Elder Scrolls. I give you hooks, but you have to set your own Goals. Want to learn more about a thing? Figure it out. Want to get into that castle? Figure it out. Anything's Possible, but you have to be clever.
- Grit, Gore and Intrigue. Things can get Grim in my games and contain Adult Themes.
- Being a Team. I very much prefer cooperation to a group being (unironically) at odds. Losing an hour to an argument about what to do next is no fun. Follow the leader or vote!
"Some may question my right to destroy a world of ten billion souls.
But those who truly understand, realize I have no right to let them live.
No sacrifice is too great. No treachery too small."
– Inquisitor Horst