Originally Posted by
antoneagle
By linking" I mean... when you drop an item into a characters equipment list, it creates an action in the action tab with the skill automatically accounted for. This doesn't seem to work with skills that you add to the skill list (unless I'm just doing it wrong).
So, if you're looking for automation to add, it would be good to allow the GM to create skills that can actually be used by the rest of the ruleset. And, it would be good to allow the GM to modify the text and data fields in an item, to allow pointing towards custom skills instead of the canned skills. In fact, from what I can tell, you can't modify the canned items at all. The ruleset should allow for everything to be modified if the GM wants. Nothing should be locked-out.